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#31
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Just one thing... When you said you'd be releasing stuff from 1st until the 7th, does that include tomorrow?
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#32
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The skinning on all those models are f#%ing fantastic, I'm still loving the work made on this.
Also, lol. The off chance that I feel the need to post and I get hit with the high CPU load error.
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#33
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damn, i always seem to be late to the party.
now, those models, they's straight up sexeh. (quick some1 get me the fanboyitis antidiote before i start breaking out)
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#34
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thats some very nice stuff there i LOVE the texture on the Sherman and love the sounds.
keep it up guys |
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#35
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Ronan I think I want your babies.
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#36
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That was a very nice audio. Instead of focusing solely on the weapons themselves, it was more on actual gameplay. Great job. Keep up the great work.
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#37
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wow this mp41 looks amazing! and it's done right, congratulation!
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#38
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*vickers-gasms*
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http://i140.photobucket.com/albums/r...2/germain1.jpg Last edited by RonanHayes; 06-06-2007 at 10:56 PM. |
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#39
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Impressive. Nice to see some skins on the Sherman. It looks great. The June audio update was incredible...very well done. I get immersed just listening. The real thing is gonna be intense.
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#40
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Shermans, Willy, C47, Stuarts are all getting the texture treatment at the momment, but all of them only have a base diffuse, no normal maps, or spec maps.
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#41
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omg.. beautifull... you guys are doing FANTASTIQUE!!!
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Thanks, ![]() (Zathos,Xeathos, Walls/z ) |
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#42
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What is Base Diffuse? Ive of course heard of normal mapping and Spec mapping, but I was curious. Dont the Normal maps look better?
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"Life is like a monkey, sometimes it throws shit at you" ![]() |
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#43
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#44
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Diffuse is the actual colour texture.
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#45
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Oh, so is it still just the same quality as normal maps?
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"Life is like a monkey, sometimes it throws shit at you" ![]() |
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#46
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Read this:
http://www.game-artist.net/forums/showthread.php?t=42 Just note the Bump Mapping Process, Normal Mapping takes it to the next step, allowing more detail. There is no wonder map that you use to get the level of detail in game. You layer various different types of maps that have different effects.
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#47
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I know you said it isnt the Final Voice action but Dueing the plan crash landing behind enemy lines there was a huge lack of panic and urgancy in there voices.
They remained far to calm. I hope thats fixed in the propper voice acting because i would imagine you would **** yourself in that situation |
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#48
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That would be because it's not the final voice acting...
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#49
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jeez these sounds are amazing! The MG34....
![]() And the ambient sounds are farking amazing, honestly best in any game Really made my day, keep up the excellent work. EDIT: i hate sounding like a fan boy
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![]() ٠·*:Fritz:*·٠ Last edited by xtc-alec; 06-07-2007 at 06:55 AM. |
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#50
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Well I'm on Holidays tonight, so I will try and upload something but it will be minor. As I don't have the time at the momment.
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#51
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Quote:
I recently watched the BBC documentary 'Dunkirk', the urgency in the voices and general acting was'nt all that spectacular, certainly for a major broadcaster like the BBC I would of expected more, and I think we are on par with their capability atm, (actually one of the voice actors in the sample is a producer for the BBC). You'd of thought being trapped on a small sliver of land in France, facing annihilation would of called for more urgent actions, whereas 4 years or so later when the Brits invaded Normandy they knew they had won the war, they just had to go in and finalise the details. We've discussed this within the team and yes we've agreed our voices could use more urgency and drama. However from day one, we have only ever had one professional voice actor, his work is great and he covers three or four accents, and is currently unavailable for duty, and we have no one else. We've advertised extensively, no one has stepped up and given us the professional stuff we desire. Plenty of people have promised or tried, none have delivered. The guys doing that scene were only 2, we wanted to showcase some British stuff. Sometimes it sounds like half a dozen men or more in there, for part time amateur voice actors, they did a great job.
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Last edited by ChrisHunt; 06-07-2007 at 01:06 PM. |
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#52
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Another thing, that so called plane crash, I am pretty sure was supposed to be a Glider borne section of troops, from the 2nd Ox and Bucks light infantry, hence no engine sounds, and also the lack of fear - they had been highly trained for what they were about to do, and were the best of the best.
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#53
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Amazing audio demos and great update!
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#54
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June 7th! How many audio guys do we have now?
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#55
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2 engineers, 3 part time editors/voice actors
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#56
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Quote:
"Aaah we're only in an aircraft with no engines, made entirely from wood, being shot up by anti-aircraft fire and will eventually plummet into the ground... plus most of us will fly through the cockpit window! Oh have a look at Watson! He's still asleep!"
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"One thing puzzles me, Baldrick. How did you manage to get so much custard out of such a small cat?" |
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#57
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Too true
We also love dissapointment. I swear it, we thrive upon it.
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#58
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Lmao
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#59
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tanks drivers have no head, i knew it
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#60
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Man, audio is.......is....*drools*
I just have one question though: Sounded like the tank crew was firing whne the tank was still moving....is that realistic? Because i thought that no tank had gyroscopes until after the war. |
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